mi::neuraylib Namespace Reference
[Neuray API]
Description
Namespace for the neuray API.
Namespaces
- namespace mi::neuraylib::detail
Classes
- class
- A wrapper around the interfaces for MDL annotations. More...
- class
- A wrapper around the interface for MDL material instances and function calls. More...
- class
- Example implementation of the abstract interface mi::neuraylib::IBsdf_buffer. More...
- class
- Example implementation of the abstract interface mi::neuraylib::IBsdf_isotropic_data. More...
- class
- A wrapper around the interface for MDL function definitions. More...
- class
- The Allocator interface class supports allocating and releasing memory dynamically and querying the amount of extra memory used in the integrating application. More...
- class
- An annotation is similar to a direct call expression, but without return type. More...
- class
- An annotation block is an array of annotations. More...
- class
- An annotation definition. More...
- class
- An ordered collection of annotation blocks identified by name or index. More...
- class
- An attribute container is a database element that stores attributes and no other data. More...
- class
- The attribute set comprises all attributes attached to a database element. More...
- class
- Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More...
- class
- Allows to bake a varying or uniform expression of a compiled material into a texture or constant. More...
- class
- Abstract interface for a buffer of BSDF values. More...
- class
- Abstract interface for isotropic BSDF data. More...
- class
- A scene element that stores measured BSDF data. More...
- class
- Abstract interface for a simple buffer with binary data. More...
- class
- Represents an instance of the cache manager. More...
- class
- This factory allows to create cache manager instances. More...
- class
- The camera defines the viewpoint from which the scene is rendered. More...
- class
- Abstract interface for a canvas represented by a rectangular array of tiles. More...
- class
- Abstract interface for a canvas (base class). More...
- class
- Abstract interface for a canvas with CUDA device memory storage. More...
- class
- Abstract interface for a canvas that represents an OpenGL buffer. More...
- class
- Abstract interface for render target canvas parameters. More...
- class
- A filter used to decide if a command string to start a child process is eligible for execution. More...
- class
- Abstract interface for signaling changed cluster members. More...
- class
- This interface describes a cluster and its properties. More...
- class
- A filter used to decide whether a cluster is eligible to be joined. More...
- class
- Represents a cluster which was reserved through the cluster manager. More...
- class
- An API component which can be used to create a connection to a cluster manager. More...
- class
- Represents a connection to a cluster manager. More...
- class
- Provides information about a node which is part of a node pool or reserved cluster. More...
- class
- Abstract interface for giving notifications about errors and status changes. More...
- class
- Represents a pool of nodes managed though the cluster manager. More...
- class
- Abstract interface for signaling changed cluster properties. More...
- class
- This interface represents a compiled material. More...
- class
- A curve used by freeform surfaces. More...
- class
- A curve segment used by freeform surfaces. More...
- class
- This interface is used to interact with the distributed database. More...
- class
- This interface is used to query and change the database configuration. More...
- class
- This interface represents an interface to set debug options. More...
- class
- Decals are sticker-like objects that can be applied to other geometry objects. More...
- class
- Represents a deserialized function name. More...
- class
- Represents a deserialized module name. More...
- class
- Source for deserializing objects from byte streams. More...
- class
- The dictionary is a data structure that stores a mapping from a fixed set of keys to a their modifiable values. More...
- class
- This interface is used to export files. More...
- class
- This interface represents the result of an export operation. More...
- class
- This interface represents the result of an export operation. More...
- class
- Abstract interface for exporters. More...
- class
- The interface to MDL expressions. More...
- class
- An indirect call expression. More...
- class
- A constant expression. More...
- class
- A direct call expression. More...
- class
- The interface for creating expressions. More...
- class
- An ordered collection of expressions identified by name or index. More...
- class
- A parameter reference expression. More...
- class
- A temporary reference expression. More...
- class
- This interface is used to extent the neuray API. More...
- class
- This API component allows the creation, assignment, and cloning of instances of types. More...
- class
- Interface representing a collection of fibers. More...
- class
- Interface representing a freeform surface. More...
- class
- This interface represents a function call. More...
- class
- This interface represents a function definition. More...
- class
- Base class for functors. More...
- class
- This interface is used to query and change the general configuration. More...
- class
- Functor to simplify a triangle mesh. More...
- class
- This interface describes a GPU. More...
- class
- A group is a container for other scene elements. More...
- class
- Abstract interface for signaling a change of the cluster application head node. More...
- class
- Abstract interface to report cluster status changes. More...
- class
- This interface contains information about a local or remote host. More...
- class
- This interface represents a pixel image file. More...
- class
- This interface provides various utilities related to canvases and buffers. More...
- class
- Abstract interface for image files. More...
- class
- Abstract interface for image plugins. More...
- class
- Abstract base interface common for importers and exporters. More...
- class
- This interface represents states that are passed to recursive calls of importers and exporters. More...
- class
- This interface is used to import files. More...
- class
- This interface represents the result of an import operation. More...
- class
- This interface represents the result of an import operation. More...
- class
- Abstract interface for importers. More...
- class
- An instance is a scene element that adds a transformation and attributes to another scene element. More...
- class
- Irradiance probes are used to render the irradiance at certain locations in the scene. More...
- class
- Provides information about the context in which a job is executed. More...
- class
- This interface is used for authenticating the application against the library. More...
- class
- Point, spot, directional and area lighting. More...
- class
- This interface represents light profiles. More...
- class
- Represents a link-unit of an MDL backend. More...
- class
- This interface is used for configuring the logging for the . More...
- class
- This interface represents the return value of mi::neuraylib::IRendering_configuration::analyze_light_path_expressions(). More...
- class
- This interface represents the return value of mi::neuraylib::IRendering_configuration::check_light_path_expressions(). More...
- class
- Represents the manifest in an MDL archive. More...
- class
- This interface represents a material instance. More...
- class
- This API component provides functionality related to MDL archives. More...
- class
- MDL backends allow to transform compiled material instances or function calls into target code. More...
- class
- This interface can be used to obtain the MDL backends. More...
- class
- Provides access to various functions to inspect the compatibility between MDL modules and archives. More...
- class
- This interface can be used to query and change the MDL configuration. More...
- class
- Interface for the discovery API. More...
- class
- Interface for the discovery result. More...
- class
- Provides access to various functionality related to MDL distilling. More...
- class
- The entity resolver is used to resolve MDL modules and resources in such modules. More...
- class
- Provides access to various functions for the evaluation of MDL expressions. More...
- class
- The execution context can be used to query status information like error and warning messages concerning the operation it was passed into. More...
- class
- Factory for various MDL interfaces and functions. More...
- class
- This interface is used to query and change MDL internationalization settings. More...
- class
- API component for MDL related import and export operations. More...
- class
- Abstract interface for a discovery graph node. More...
- class
- Interface for lightprofile files. More...
- class
- Interface of a loading wait handle. More...
- class
- Interface of a loading wait handle factory. More...
- class
- Interface for measured bsdf files. More...
- class
- The module builder allows to create new MDL modules. More...
- class
- Interface for a graph node representing an MDL module. More...
- class
- The module transformer allows to apply certain transformations on an MDL module. More...
- class
- Interface for a graph node representing an MDL package. More...
- class
- Describes a resolved module (or a failed attempt). More...
- class
- Describes an ordered set of resolved resource elements. More...
- class
- Describes an ordered set of resolved resource entities. More...
- class
- Interface for resources. More...
- class
- Interface for texture files. More...
- class
- Interface for xliff files. More...
- class
- Provides access to functions related to the creation of encapsulated MDL modules (MDLE). More...
- class
- Callback to map references to MDLE modules during deserialization. More...
- class
- Callback to map references to MDLE modules during serialization. More...
- class
- Message interface. More...
- class
- This interface represents an MDL module. More...
- class
- This interface is used to query and change the networking configuration. More...
- class
- This interface is used to inquire statistics about the network usage etc. More...
- class
- This is an object representing the . More...
- class
- The node manager client allows to start or join clusters built from worker nodes. More...
- class
- The interface to a cluster created and managed by the node manager. More...
- class
- Factory to create node manager client and worker instances. More...
- class
- The node manager worker class allows to set properties and announce them to other nodes. More...
- class
- Interface representing an on-demand mesh. More...
- class
- Abstract interface for callbacks used by on-demand meshes. More...
- class
- A scene element that stores scene-specific settings. More...
- class
- Interface representing a collection of particles. More...
- class
- This interface represents the return value of a pick operation. More...
- class
- This interface represents a single object hit by a pick operation. More...
- class
- The basic interface to be implemented by neuray API plugins. More...
- class
- This abstract interface gives access to the neuray API to plugins. More...
- class
- This interface is used to load plugins and to query information about loaded plugins. More...
- class
- A connectivity class for polygon mesh geometry and their attributes. More...
- class
- Interface representing a polygon mesh. More...
- class
- Abstract interface to report progress of a long-running operation back to the caller. More...
- class
- Projectors are functions that generate texture coordinates for a particular texture space. More...
- class
- The Proxy is an element that can be used to represent a sub-tree of scene elements on a Bridge server without ever having to load those elements on the client. More...
- class
- An API component which can be used to create a connection to a queue manager. More...
- class
- Represents a connection to a queue manager server. More...
- class
- A reader supports binary block reads and string-oriented line reads that zero-terminate the result. More...
- class
- Base interface for readers and writers. More...
- class
- Abstract interface to report completion of an asynchronous operation back to the caller. More...
- class
- This interface is used for doing actual rendering and picking. More...
- class
- Performance counters for render modes. More...
- class
- Abstract interface for a render target. More...
- class
- Abstract interface for a render target (base class). More...
- class
- A render target which is specialized for rendering to CUDA device memory. More...
- class
- Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More...
- class
- This interface is used to query and change the rendering configuration. More...
- class
- The scene is the top-level element describing a subset of DB elements to be rendered. More...
- class
- Common base interface for all scene elements. More...
- class
- This interface is used to query and change the scheduling configuration. More...
- class
- A scope is the context which determines the visibility of database elements. More...
- class
- Section objects are used to cull parts of the scene. More...
- class
- All serializable objects have to be derived from this interface. More...
- class
- Represents a serialized function name. More...
- class
- Target for serializing objects to byte streams. More...
- class
- Abstract interface for signaling a request to shutdown a cluster. More...
- class
- Abstract interface for signaling a request to shutdown all clients and workers. More...
- class
- Interface representing the geometry of on-demand meshes. More...
- class
- Represents a software package installed on the pool of nodes. More...
- class
- Represents the position in a data stream. More...
- class
- Represents the optional struct category for struct types. More...
- class
- An ordered collection of struct categories identified by name or index. More...
- class
- Interface representing a subdivision surface. More...
- class
- A surface of a freeform surface. More...
- class
- Represents an argument block of a class-compiled material compiled for a specific target. More...
- class
- Represents target code of an MDL backend. More...
- class
- A callback interface to allow the user to handle resources when creating new mi::neuraylib::ITarget_argument_block objects for class-compiled materials when the arguments contain textures not known during compilation. More...
- class
- Represents the layout of an mi::neuraylib::ITarget_argument_block with support for nested elements. More...
- class
- Functor to tessellate a polygon mesh into a triangle mesh. More...
- class
- Textures add image processing options to images. More...
- class
- A texture surface associated with freeform surfaces. More...
- class
- Abstract interface for a tile. More...
- class
- This is an abstract interface class for a timer. More...
- class
- The registration of a timer class requires a factory which constructs an instance during deserialization. More...
- class
- This class is used to start and stop timers. More...
- class
- A transaction provides a consistent view on the database. More...
- class
- A connectivity class for triangle mesh geometry and their attributes. More...
- class
- Interface representing a triangle mesh. More...
- class
- The interface to MDL types. More...
- class
- The type of kind alias. More...
- class
- The type of kind array. More...
- class
- An atomic type. More...
- class
- The type of kind bool. More...
- class
- The type of kind bsdf. More...
- class
- The type of kind bsdf_measurement. More...
- class
- The type of kind color. More...
- class
- A compound type. More...
- class
- The type of distribution functions. More...
- class
- The type of kind double. More...
- class
- The type of kind edf. More...
- class
- A type of kind enum. More...
- class
- The interface for creating types. More...
- class
- The type of kind float. More...
- class
- The type of kind bsdf. More...
- class
- The type of kind int. More...
- class
- The type of kind light_profile. More...
- class
- An ordered collection of types identified by name or index. More...
- class
- The type of kind matrix. More...
- class
- The reference types. More...
- class
- A string valued resource type. More...
- class
- The type of kind string. More...
- class
- The type of kind struct. More...
- class
- The type of kind texture. More...
- class
- The type of kind vdf. More...
- class
- The type of kind vector. More...
- class
- Abstract interface for user-defined classes. More...
- class
- Abstract interface for user class factories. More...
- class
- The interface to MDL values. More...
- class
- A value of type array. More...
- class
- An atomic value. More...
- class
- A value of type boolean. More...
- class
- A BSDF measurement value. More...
- class
- A value of type color. More...
- class
- A compound value. More...
- class
- A value of type double. More...
- class
- A value of type enum. More...
- class
- The interface for creating values. More...
- class
- A value of type float. More...
- class
- A value of type integer. More...
- class
- An invalid distribution function value. More...
- class
- A light profile value. More...
- class
- An ordered collection of values identified by name or index. More...
- class
- A value of type matrix. More...
- class
- Base class for resource values. More...
- class
- A value of type string. More...
- class
- A value of type string which can be used to obtain the original, non-localized value of a localized string. More...
- class
- A value of type struct. More...
- class
- A texture value. More...
- class
- A value of type vector. More...
- class
- Abstract interface for accessing version information. More...
- class
- API component that allow creation of installed video encoders and decoders. More...
- class
- A buffer for video data representing a frame. More...
- class
- Abstract interface for video decoders. More...
- class
- Abstract interface for video encoders. More...
- class
- Abstract interface for video encoder plugins. More...
- class
- Interface representing a top-level volume. More...
- class
- Interface representing a volume data set. More...
- class
- Basic information about one of the data sets contained in a volume data file. More...
- class
- Functor to weld a triangle mesh. More...
- class
- Abstract interface for signaling changed cluster members. More...
- class
- This interface describes a worker node and its properties. More...
- class
- A filter used to decide whether a worker node is eligible to be included in a cluster. More...
- class
- Abstract interface for signaling changed worker node properties. More...
- class
- Abstract interface for indicating that a worker process has been fully started. More...
- class
- A writer supports binary block writes and string-oriented line writes that accept a zero-terminated string as argument. More...
- class
- Handle class for type-safety. More...
- struct
- Handle class for type-safety. More...
- struct
- More...
- struct
- The MDL environment state structure inside the MDL SDK is a representation of the renderer state in the context of an environment lookup as defined in section 19 "Renderer state" in the MDL specification. More...
- struct
- More...
- class
- A tag represents a unique identifier for database elements in the database. More...
- struct
- A tag represents a unique identifier for database elements in the database. More...
- struct
- Description of target function. More...
- struct
- Structure representing the state during traversal of the nested layout. More...
- struct
- More...
- struct
- More...
- struct
- More...
- class
- This mixin class provides a default implementation of the mi::neuraylib::ITimer_class_factory interface. More...
- class
- A triangle defined by three point indices, starting at index 0. More...
- struct
- A triangle defined by three point indices, starting at index 0. More...
- class
- This mixin class should be used to implement the IUser_class interface. More...
- class
- This mixin class provides a default implementation of the IUser_class_factory interface. More...
- struct
- A template struct with derivatives. More...
Typedefs
- typedef void(
- Signature of the auxiliary function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the auxiliary function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the evaluation function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the evaluation function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the initialization function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the initialization function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the probability density function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the probability density function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the importance sampling function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the importance sampling function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef Identifier< HND_CURVE>
- Handle for curve More...
- typedef Identifier_struct< HND_CURVE>
- Handle for curves More...
- typedef Identifier< HND_CURVE_SEGMENT>
- Handle for curve segments More...
- typedef Identifier_struct< HND_CURVE_SEGMENT>
- Handle for curve segments More...
- typedef void(
- Signature of the auxiliary function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the auxiliary function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the evaluation function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the evaluation function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the initialization function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the initialization function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the probability density function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the probability density function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the importance sampling function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of the importance sampling function for material distribution functions created via mi::neuraylib::IMdl_backend::translate_material_df() and mi::neuraylib::ILink_unit::add_material_df(). More...
- typedef void(
- Signature of environment functions created via mi::neuraylib::IMdl_backend::translate_environment() and mi::neuraylib::ILink_unit::add_function(). More...
- typedef Identifier< HND_FIBER>
- Handle for fibers More...
- typedef Identifier_struct< HND_FIBER,Uint64>
- Handle for fibers More...
- typedef void(
- Signature of material expression functions created via mi::neuraylib::IMdl_backend::translate_material_expression() and mi::neuraylib::ILink_unit::add_material_expression(). More...
- typedef void(
- Signature of material expression functions created via mi::neuraylib::IMdl_backend::translate_material_expression() and mi::neuraylib::ILink_unit::add_material_expression(). More...
- typedef Identifier< HND_POLY>
- Handle for polygons More...
- typedef Identifier_struct< HND_POLY>
- Handle for polygons More...
- typedef structShading_state_material_impl< false>
- The MDL material state structure. More...
- typedef structShading_state_material_impl< true>
- The MDL material state structure with derivatives for the texture coordinates. More...
- typedef Identifier< HND_SURFACE>
- Handle for surfaces More...
- typedef Identifier_struct< HND_SURFACE>
- Handle for surfaces More...
- typedef Texture_handler_vtable_impl< true>
- The texture handler vtable struct with derivatives for the texture coordinates. More...
- typedef Texture_handler_vtable_impl< false>
- The texture handler vtable struct. More...
- typedef Identifier< HND_TEXTURE_SURFACE>
- Handle for texture surfaces More...
- typedef Identifier_struct< HND_TEXTURE_SURFACE>
- Handle for texture surfaces More...
- typedef Identifier< HND_TRIANGLE>
- Handle for triangles More...
- typedef Identifier_struct< HND_TRIANGLE>
- Handle for triangles More...
- typedef bool
- A bool. More...
- typedef tct_deriv< float[2]>
- A float[2] with derivatives (needed to avoid problems with wrong alignment). More...
- typedef tct_deriv< float[3]>
- A float[3] with derivatives (needed to avoid problems with wrong alignment). More...
- typedef tct_deriv< float[4]>
- A float[4] with derivatives (needed to avoid problems with wrong alignment). More...
- typedef tct_traits< true>::tct_derivable_float
- A float with derivatives. More...
- typedef tct_traits< true>::tct_derivable_float2
- A float2 with derivatives. More...
- typedef tct_traits< true>::tct_derivable_float3
- A float3 with derivatives. More...
- typedef tct_traits< true>::tct_derivable_float4
- A float4 with derivatives. More...
- typedef float
- A float. More...
- typedef mi::Float32_2_struct
- A float2. More...
- typedef mi::Float32_3_struct
- A float3. More...
- typedef mi::Float32_4_struct
- A float4. More...
- typedef mi::Sint32
- An int. More...
- typedef mi::Uint32
- An unsigned int. More...
Enumerations
- enum {BAKE_ON_CPU, BAKE_ON_GPU, BAKE_ON_GPU_WITH_CPU_FALLBACK, BAKER_RESOURCE_FORCE_32_BIT = 0xffffffffU }
- Identifies the resource(s) to be used by a baker. More...
- enum {BASIS_BEZIER = 0, BASIS_BSPLINE = 1, BASIS_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different basis types that are supported by freeform surfaces. More...
- enum {BSDF_EVENT_ABSORB = 0, BSDF_EVENT_DIFFUSE = 1, BSDF_EVENT_GLOSSY = 1<<1, BSDF_EVENT_SPECULAR = 1<<2, BSDF_EVENT_REFLECTION = 1<<3, BSDF_EVENT_TRANSMISSION = 1<<4, BSDF_EVENT_DIFFUSE_REFLECTION = BSDF_EVENT_DIFFUSE|BSDF_EVENT_REFLECTION, BSDF_EVENT_DIFFUSE_TRANSMISSION = BSDF_EVENT_DIFFUSE|BSDF_EVENT_TRANSMISSION, BSDF_EVENT_GLOSSY_REFLECTION = BSDF_EVENT_GLOSSY|BSDF_EVENT_REFLECTION, BSDF_EVENT_GLOSSY_TRANSMISSION = BSDF_EVENT_GLOSSY|BSDF_EVENT_TRANSMISSION, BSDF_EVENT_SPECULAR_REFLECTION = BSDF_EVENT_SPECULAR|BSDF_EVENT_REFLECTION, BSDF_EVENT_SPECULAR_TRANSMISSION = BSDF_EVENT_SPECULAR|BSDF_EVENT_TRANSMISSION, BSDF_EVENT_FORCE_32_BIT = 0xffffffffU }
- The type of events created by BSDF importance sampling. More...
- enum {BSDF_SCALAR = 0, BSDF_RGB = 1, BSDF_TYPES_FORCE_32_BIT = 0xffffffffU }
- The BSDF type. More...
- enum {PARAM_COLOR_LPE, PARAM_ALPHA_LPE, PARAM_INDEX, PARAM_EDGE_COLOR, PARAM_EDGE_COLOR_2, PARAM_SHADE_COLOR, PARAM_SCALE, PARAM_PROCESSING_DISABLED, PARAM_MULTI_INDEX, PARAM_SELECTION_SUBSET, PARAM_BIAS, PARAM_INTERNAL, PARAM_COUNT, PARAM_UNDEFINED = 0xffffffffU }
- The type of a render target canvas parameter in mi::neuraylib::ICanvas_parameters. More...
- enum {TYPE_RESULT, TYPE_RESULT_IRRADIANCE, TYPE_RESULT_IRRADIANCE_PROBE, TYPE_ALPHA, TYPE_SHADOW, TYPE_AMBIENT_OCCLUSION, TYPE_RAYLENGTH, TYPE_DEPTH, TYPE_MATERIAL_TAG, TYPE_MATERIAL_ID, TYPE_OBJECT_ID, TYPE_NORMAL, TYPE_TEXTURE_COORDINATE, TYPE_BSDF_WEIGHT, TYPE_CONVERGENCE_HEATMAP, TYPE_POST_TOON, TYPE_MOTION_VECTOR, TYPE_WORLD_POSITION, TYPE_SELECTION_OUTLINE, TYPE_MULTI_MATTE, TYPE_COUNT, TYPE_UNDEFINED = 0xffffffffU }
- The type of a canvas in an mi::neuraylib::IRender_target_base. More...
- enum {CONNECTIVITY_MAP_GENERIC, CONNECTIVITY_FORCE_32_BIT = 0xffffffffU }
- Symbolic constants for different connectivity types. More...
- enum {TRIM_CURVE = 0, HOLE_CURVE = 1, CURVE_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different curve types that are supported by freeform surfaces. More...
- enum {DECAL_ON_FRONT_FACE, DECAL_ON_BACK_FACE, DECAL_ON_FRONT_AND_BACK_FACE, DECAL_FACE_MODE_FORCE_32_BIT = 0xffffffffU }
- This enum controls whether the decal is applied on the front face, back face, or both faces of the object. More...
- enum {DFK_NONE, DFK_INVALID, DFK_SIMPLE_GLOSSY_MULTISCATTER, DFK_BACKSCATTERING_GLOSSY_MULTISCATTER, DFK_BECKMANN_SMITH_MULTISCATTER, DFK_BECKMANN_VC_MULTISCATTER, DFK_GGX_SMITH_MULTISCATTER, DFK_GGX_VC_MULTISCATTER, DFK_WARD_GEISLER_MORODER_MULTISCATTER, DFK_SHEEN_MULTISCATTER, DFK_FORCE_32_BIT = 0xffffffffU }
- Possible kinds of distribution function data. More...
- enum {DF_FLAGS_NONE = 0, DF_FLAGS_ALLOW_REFLECT = 1, DF_FLAGS_ALLOW_TRANSMIT = 2, DF_FLAGS_ALLOW_REFLECT_AND_TRANSMIT = DF_FLAGS_ALLOW_REFLECT|DF_FLAGS_ALLOW_TRANSMIT, DF_FLAGS_ALLOWED_SCATTER_MODE_MASK = DF_FLAGS_ALLOW_REFLECT_AND_TRANSMIT, DF_FLAGS_FORCE_32_BIT = 0xffffffffU }
- Flags controlling the calculation of DF results. More...
- enum {DF_HSM_POINTER = -2, DF_HSM_NONE = -1, DF_HSM_FIXED_1 = 1, DF_HSM_FIXED_2 = 2, DF_HSM_FIXED_4 = 4, DF_HSM_FIXED_8 = 8 }
- Type of Bsdf_evaluate_data variants, depending on the backend and its configuration. More...
- enum {EDF_EVENT_NONE = 0, EDF_EVENT_EMISSION = 1, EDF_EVENT_FORCE_32_BIT = 0xffffffffU }
- The type of events created by EDF importance sampling. More...
- enum {ELEMENT_TYPE_INSTANCE = 0, ELEMENT_TYPE_GROUP = 1, ELEMENT_TYPE_OPTIONS = 2, ELEMENT_TYPE_CAMERA = 3, ELEMENT_TYPE_LIGHT = 4, ELEMENT_TYPE_LIGHTPROFILE = 5, ELEMENT_TYPE_TEXTURE = 7, ELEMENT_TYPE_IMAGE = 8, ELEMENT_TYPE_TRIANGLE_MESH = 10, ELEMENT_TYPE_ATTRIBUTE_CONTAINER = 16, ELEMENT_TYPE_POLYGON_MESH = 18, ELEMENT_TYPE_SUBDIVISION_SURFACE = 23, ELEMENT_TYPE_FREEFORM_SURFACE = 24, ELEMENT_TYPE_FIBERS = 25, ELEMENT_TYPE_VOLUME = 26, ELEMENT_TYPE_VOLUME_DATA = 27, ELEMENT_TYPE_PARTICLES = 28, ELEMENT_TYPE_MODULE = 29, ELEMENT_TYPE_FUNCTION_DEFINITION = 30, ELEMENT_TYPE_FUNCTION_CALL = 31, ELEMENT_TYPE_MATERIAL_INSTANCE = 33, ELEMENT_TYPE_COMPILED_MATERIAL = 34, ELEMENT_TYPE_BSDF_MEASUREMENT = 35, ELEMENT_TYPE_IRRADIANCE_PROBES = 36, ELEMENT_TYPE_DECAL = 37, ELEMENT_TYPE_ON_DEMAND_MESH = 38, ELEMENT_TYPE_PROJECTOR = 39, ELEMENT_TYPE_SECTION_OBJECT = 40, ELEMENT_TYPE_PROXY = 41, ELEMENT_TYPE_FORCE_32_BIT = 0xffffffffU }
- Distinguishes scene elements. More...
- enum {FIBER_ATTRIBUTE_PER_PRIMITIVE, FIBER_ATTRIBUTE_PER_VERTEX, FIBER_ATTRIBUTE_FORCE_32_BIT = 0xffffffffU }
- Different attribute vector types for mi::neuraylib::IFibers. More...
- enum {FIBER_TYPE_BSPLINE, FIBER_TYPE_CATMULL_ROM, FIBER_TYPE_LINEAR, FIBER_TYPE_BEZIER, FIBER_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different fiber types of mi::neuraylib::IFibers. More...
- enum {FILTER_BOX = 0, FILTER_TRIANGLE = 1, FILTER_GAUSS = 2, FILTER_CMITCHELL = 3, FILTER_CLANCZOS = 4, FILTER_FAST = 5, FILTER_FORCE_32_BIT = 0xffffffffU }
- Supported filter types. More...
- enum {HND_TRIANGLE, HND_POLY, HND_SURFACE, HND_CURVE, HND_CURVE_SEGMENT, HND_TEXTURE_SURFACE, HND_FIBER, HND_SCENE_GRAPH_VERSION, HND_SCENE_GRAPH_NODE, HND_SCENE_GRAPH_OBJECT_NODE, HND_SCENE_GRAPH_LIGHT_NODE, HND_SCENE_GRAPH_MESH, HND_SCENE_GRAPH_MATERIAL, HND_SCENE_GRAPH_DECAL_NODE, HND_SCENE_GRAPH_PROJECTOR_NODE, HND_SCENE_GRAPH_SECTION_OBJECT_NODE }
- Various handle types. More...
- enum {IMPEXP_PRIORITY_OVERRIDE = 4, IMPEXP_PRIORITY_WELL_DEFINED = 3, IMPEXP_PRIORITY_AMBIGUOUS = 2, IMPEXP_PRIORITY_GUESS = 1, IMPEXP_PRIORITY_FORCE_32_BIT = 0xffffffffU }
- Confidence in capabilities of an importer or exporter. More...
- enum {AREA_NONE = 0, AREA_RECTANGLE = 1, AREA_DISC = 2, AREA_SPHERE = 3, AREA_CYLINDER = 4, N_AREA_TYPES, AREA_FORCE_32_BIT = 0xffffffffU }
- Supported area light shapes. More...
- enum {LIGHT_POINT = 0, LIGHT_INFINITE = 2, LIGHT_FORCE_32_BIT = 0xffffffffU }
- Supported light types. More...
- enum {LIGHTPROFILE_HERMITE_BASE_1 = 1, LIGHTPROFILE_HERMITE_BASE_3 = 3, LIGHTPROFILE_DEGREE_FORCE_32_BIT = 0xffffffffU }
- Degree of hermite interpolation. More...
- enum {LIGHTPROFILE_CLOCKWISE = 1, LIGHTPROFILE_COUNTER_CLOCKWISE = 2, LIGHTPROFILE_ROTATE_TYPE_B = 4, LIGHTPROFILE_ROTATE_TYPE_C_90_270 = 8, LIGHTPROFILE_FLAGS_FORCE_32_BIT = 0xffffffffU }
- Ordering of horizontal angles in a light profile. More...
- enum {LOG_PREFIX_TIME = 0x0001, LOG_PREFIX_TIME_SECONDS = 0x0002, LOG_PREFIX_HOST_THREAD = 0x0004, LOG_PREFIX_HOST_NAME = 0x0008, LOG_PREFIX_MODULE = 0x0010, LOG_PREFIX_CATEGORY = 0x0020, LOG_PREFIX_SEVERITY = 0x0040, LOG_PREFIX_CUDA_DEVICE = 0x0080, LOG_PREFIX_TAGS = 0x0100, LOG_PREFIX_FORCE_32_BIT = 0xffffffffU }
- Components of the log message prefix. More...
- enum {OPACITY_OPAQUE, OPACITY_TRANSPARENT, OPACITY_UNKNOWN, OPACITY_FORCE_32_BIT = 0xffffffffU }
- The opacity of a compiled material. More...
- enum {SLOT_THIN_WALLED, SLOT_SURFACE_SCATTERING, SLOT_SURFACE_EMISSION_EDF_EMISSION, SLOT_SURFACE_EMISSION_INTENSITY, SLOT_SURFACE_EMISSION_MODE, SLOT_BACKFACE_SCATTERING, SLOT_BACKFACE_EMISSION_EDF_EMISSION, SLOT_BACKFACE_EMISSION_INTENSITY, SLOT_BACKFACE_EMISSION_MODE, SLOT_IOR, SLOT_VOLUME_SCATTERING, SLOT_VOLUME_ABSORPTION_COEFFICIENT, SLOT_VOLUME_SCATTERING_COEFFICIENT, SLOT_VOLUME_EMISSION_INTENSITY, SLOT_GEOMETRY_DISPLACEMENT, SLOT_GEOMETRY_CUTOUT_OPACITY, SLOT_GEOMETRY_NORMAL, SLOT_HAIR, SLOT_FIRST = SLOT_THIN_WALLED, SLOT_LAST = SLOT_HAIR, SLOT_FORCE_32_BIT = 0xffffffffU }
- Material slots identify parts of a compiled material. More...
- enum {MBSDF_DATA_REFLECTION = 0, MBSDF_DATA_TRANSMISSION = 1 }
- MBSDFs can consist of two parts, which can be selected using this enumeration. More...
- enum {MDL_REPAIR_DEFAULT = 0, MDL_REMOVE_INVALID_ARGUMENTS = 1, MDL_REPAIR_INVALID_ARGUMENTS = 2, MDL_REPAIR_OPTIONS_FORCE_32_BIT = 0xffffffffU }
- Options for repairing function calls. More...
- enum {MDL_VERSION_1_0, MDL_VERSION_1_1, MDL_VERSION_1_2, MDL_VERSION_1_3, MDL_VERSION_1_4, MDL_VERSION_1_5, MDL_VERSION_1_6, MDL_VERSION_1_7, MDL_VERSION_1_8, MDL_VERSION_1_9, MDL_VERSION_EXP, MDL_VERSION_LATEST = MDL_VERSION_1_9, MDL_VERSION_INVALID = 0xffffffffU, MDL_VERSION_FORCE_32_BIT = 0xffffffffU }
- The MDL version. More...
- enum {ATTR_NONE = 0, ATTR_NORMAL = 1, ATTR_MOTION = 2, ATTR_DERIVATIVES = 3, ATTR_MATERIAL_INDEX = 4, ATTR_TEXTURE = 6, ATTR_TEXTURE_NUM = 256, ATTR_USER = ATTR_TEXTURE+ATTR_TEXTURE_NUM, ATTR_USER_NUM = 4, ATTR_MAX = ATTR_USER+ATTR_USER_NUM, ATTR_FORCE_32_BIT = 0xffffffffU }
- Symbolic constants for mesh attributes. More...
- enum {DIMENSION_U = 0, DIMENSION_V = 1, DIMENSION_FORCE_32_BIT = 0xffffffffU }
- Distinguishes the two dimensions of the parameter space of freeform surfaces. More...
- enum {PARTICLE_TYPE_SPHERE, PARTICLE_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different particle types of mi::neuraylib::IParticles. More...
- enum {PROPAGATION_STANDARD, PROPAGATION_OVERRIDE, PROPAGATION_FORCE_32_BIT = 0xffffffffU }
- Propagation types for attribute inheritance. More...
- enum Stereo_pairing_mode{ STEREO_PAIRING_NONE = 0, STEREO_PAIRING_SEPARATE = 1, STEREO_PAIRING_LEFT_TO_RIGHT = 2, STEREO_PAIRING_TOP_TO_BOTTOM = 3, STEREO_PAIRING_FORCE_32_BIT = 0xffffffffU}
- Constants for the stereo pairing mode. More...
- enum {TEX_WRAP_CLAMP = 0, TEX_WRAP_REPEAT = 1, TEX_WRAP_MIRRORED_REPEAT = 2, TEX_WRAP_CLIP = 3 }
- The texture wrap modes as defined by tex::wrap_mode in the MDL specification. More...
- enum {TEXTURE_NO_COMPRESSION = 0, TEXTURE_MEDIUM_COMPRESSION = 1, TEXTURE_HIGH_COMPRESSION = 2, TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU }
- Texture compression method. More...
- enum {SCALING, ROTATION, TRANSLATION, MATRIX, TRANSFORMATION_TYPE_FORCE_32_BIT = 0xffffffffU }
- The four different types of elementary transformations. More...
- enum {UVTILE_MODE_NONE = 0, UVTILE_MODE_UDIM = 1, UVTILE_MODE_UVTILE0 = 2, UVTILE_MODE_UVTILE1 = 3, UVTILE_MODE_FORCE_32_BIT = 0xffffffffU }
- Supported uvtile modes for resources. More...
- enum {SMOOTH_VERTEX = 0, CORNER_VERTEX = 1, VERTEX_FEATURE_FORCE_32_BIT = 0xffffffffU }
- Vertex features. More...
Functions
- struct ( 16)
- Input and output structure for BSDF sampling data. More...
- Uint32_2 ( const ICanvas_base& canvas)
- Convenience function which returns a canvas' resolution in a struct. More...
- template< class T>mi::Sint32 ( const mi::neuraylib::IValue* value, T& v)
- Simplifies reading the value of mi::neuraylib::IValue into the corresponding classes from the base and math API. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, bool& v)
- This specialization handles mi::neuraylib::IValue_bool. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, mi::Float32& v)
- This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, mi::Float64& v)
- This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, const char*& v)
- This specialization handles mi::neuraylib::IValue_enum, mi::neuraylib::IValue_string and mi::neuraylib::IValue_resource. More...
- template< class T, Size>mi::Sint32 ( const mi::neuraylib::IValue* value, mi::math::Vector < T , DIM >& v)
- This specialization handles mi::neuraylib::IValue_vector. More...
- template< class T, Size, Size>mi::Sint32 ( const mi::neuraylib::IValue* value, mi::math::Matrix < T , ROW , COL >& v)
- This specialization handles mi::neuraylib::IValue_matrix. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, mi::math::Color& v)
- This specialization handles mi::neuraylib::IValue_color. More...
- mi::Sint32 ( const mi::neuraylib::IValue* value, mi::math::Spectrum& v)
- This specialization handles mi::neuraylib::IValue_color. More...
- template< class T>mi::Sint32 ( const mi::neuraylib::IValue* value, mi::Size index, T& v)
- This variant handles elements of compounds identified via an additional index. More...
- template< class T>mi::Sint32 ( const mi::neuraylib::IValue* value, const char* name, T& v)
- This variant handles fields of structs identified via an additional field name. More...
- template< class T>mi::Sint32 ( const mi::neuraylib::IValue* value, T* v, mi::Size n)
- This variant handles entire arrays. More...
- template< class T>T* mi_factory( void* symbol)
- Convenience function to ease the use of mi_factory(). More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is not equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is less than rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is less than or equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is greater than rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is greater than or equal to rhs. More...
- base::Handle < > ( IRender_context& render_context, ITransaction* trans, const math::Bbox < Uint32 , 2 >& rectangle, const Float32_2& pixel_offset = Float32_2(.5f), const bool recursive = false)
- Picks what is behind a rectangle in the scene. More...
- template< class T>mi::Sint32 ( mi::neuraylib::IValue* value, const T& v)
- Simplifies setting the value of mi::neuraylib::IValue from the corresponding classes from the base and math API. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const bool& v)
- This specialization handles mi::neuraylib::IValue_bool. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const mi::Float32& v)
- This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const mi::Float64& v)
- This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const char* v)
- This specialization handles mi::neuraylib::IValue_enum, mi::neuraylib::IValue_string and mi::neuraylib::IValue_resource. More...
- template< class T, Size>mi::Sint32 ( mi::neuraylib::IValue* value, const mi::math::Vector < T , DIM >& v)
- This specialization handles mi::neuraylib::IValue_vector. More...
- template< class T, Size, Size>mi::Sint32 ( mi::neuraylib::IValue* value, const mi::math::Matrix < T , ROW , COL >& v)
- This specialization handles mi::neuraylib::IValue_matrix. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const mi::math::Color& v)
- This specialization handles mi::neuraylib::IValue_color. More...
- mi::Sint32 ( mi::neuraylib::IValue* value, const mi::math::Spectrum& v)
- This specialization handles mi::neuraylib::IValue_color. More...
- template< class T>mi::Sint32 ( mi::neuraylib::IValue* value, mi::Size index, const T& v)
- This variant handles elements of compounds identified via an additional index. More...
- template< class T>mi::Sint32 ( mi::neuraylib::IValue* value, const char* name, const T& v)
- This variant handles fields of structs identified via an additional field name. More...
- template< class T>mi::Sint32 ( mi::neuraylib::IValue* value, const T* v, mi::Size n)
- This variant handles entire arrays. More...
Variables
Enums
- enum mi::neuraylib::Stereo_pairing_mode
-
Constants for the stereo pairing mode. When submitting a job, the stereo pairing mode defines how the results of the job should be exported (see mi::neuraylib::IQueue_manager_connection::submit_job).
Enumerator:
- STEREO_PAIRING_NONE = 0
- Disable stereo rendering.
- STEREO_PAIRING_SEPARATE = 1
- Stereo images are exported in separate files.
- STEREO_PAIRING_LEFT_TO_RIGHT = 2
- The image of the left eye is rendered beside (left side of) the image of the right eye. The rendered stereo images are twice the width of the jobs resolution width.
- STEREO_PAIRING_TOP_TO_BOTTOM = 3
- The image of the left eye is rendered above the image of the right eye. The rendered stereo images are twice the height of the jobs resolution height.
- STEREO_PAIRING_FORCE_32_BIT = 0xffffffffU
Functions
-
template< class T>
T* mi::neuraylib::mi_factory( void* symbol) [inline] -
Convenience function to ease the use of mi_factory().
Parameters
- symbol
- pointer to the mi_factory symbol.
Returns
a pointer to an interface of type T or NULL if the interface could not be retrieved. See mi_factory for supported interfaces.