ireader_writer_base.h File Reference
Description
Base interface common for readers and writers.
Code Example
ireader_writer_base.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_IREADER_WRITER_BASE_H
#define MI_NEURAYLIB_IREADER_WRITER_BASE_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IStream_position;
class IReader_writer_base :
public base::Interface_declare<0x919370c2,0x2bb4,0x40db,0x81,0xff,0xd3,0x1c,0x52,0x10,0x54,0x64>
{
public:
virtual Sint32
get_error_number() const = 0;
virtual const char* get_error_message() const = 0;
virtual bool eof() const = 0;
virtual Sint32
get_file_descriptor() const = 0;
virtual bool supports_recorded_access() const = 0;
virtual const IStream_position* tell_position() const = 0;
virtual bool seek_position( const IStream_position* stream_position) = 0;
virtual bool rewind() = 0;
virtual bool supports_absolute_access() const = 0;
virtual Sint64
tell_absolute() const = 0;
virtual bool seek_absolute(Sint64 pos) = 0;
virtual Sint64
get_file_size() const = 0;
virtual bool seek_end() = 0;
};
// end group mi_neuray_impexp
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IREADER_WRITER_BASE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Base interface for readers and writers. More...