iproxy.h File Reference
Description
Scene element Group.
Code Example
iproxy.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_IPROXY_H
#define MI_NEURAYLIB_IPROXY_H
#include <mi/neuraylib/iscene_element.h>
namespace mi {
namespace neuraylib {
class IProxy :
public base::Interface_declare<0x92a2c086,0xe0d6,0x4757,0xab,0x3f,0x5d,0x8c,0x23,0x21,0xae,0x47,
neuraylib::IScene_element>
{
public:
virtual Sint32
set_snapshot_id( const char* snapshot_id) = 0;
virtual const char* get_snapshot_id() const = 0;
};
// end group mi_neuray_scene_graph_structure
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IGROUP_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- The Proxy is an element that can be used to represent a sub-tree of scene elements on a Bridge server without ever having to load those elements on the client. More...