ion_demand_mesh.h File Reference
Description
Scene element On_demand_mesh.
Code Example
ion_demand_mesh.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_ION_DEMAND_MESH_H
#define MI_NEURAYLIB_ION_DEMAND_MESH_H
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
namespace neuraylib {
class ITransaction;
class IOn_demand_mesh_callback;
class ISimple_mesh;
class IOn_demand_mesh :
public base::Interface_declare<0x0c1cb14f,0x985a,0x426e,0xa3,0x79,0xa7,0xf5,0x62,0x60,0xd6,0x8d,
neuraylib::IScene_element>
{
public:
virtual void set_callback( IOn_demand_mesh_callback* callback) = 0;
virtual const IOn_demand_mesh_callback* get_callback() const = 0;
virtual void set_bbox( const Bbox3_struct& bbox) = 0;
virtual Bbox3_struct
get_bbox() const = 0;
virtual Bbox3_struct
get_tight_bbox( const Float64_4_4_struct& transformation_matrix) const = 0;
virtual void set_maximum_displacement( Float32 displacement) = 0;
virtual Float32
get_maximum_displacement() const = 0;
};
class IOn_demand_mesh_callback :
public base::Interface_declare<0x7cadfdf7,0xd26f,0x48ac,0x91,0x18,0x2d,0x6d,0x6f,0x7a,0x78,0xf4>
{
public:
virtual const ISimple_mesh* call() const = 0;
};
// end group mi_neuray_leaf_nodes
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ION_DEMAND_MESH_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...