neuray API Programmer's Manual

mi::http::IWeb_socket Class Reference

[HTTP server]

Description

The WebSocket connection class represents a connection that is built on top of an HTTP connection.

Note:

Public Enumerations

enum State{ WS_STATE_INIT, WS_STATE_CONNECTING, WS_STATE_CONNECTED, WS_STATE_CLOSING, WS_STATE_CLOSED, WS_STATE_ERROR, WS_STATE_FORCE_32_BIT = 0xffffffffU}
This class represents different states that a WebSocket can be in.

Public Member Functions

virtual IConnectionget_http_connection() =0
Returns the HTTP connection associated with this WebSocket connection.
virtual const char* get_local_address() const =0
Returns the local address of the connection. More...
virtual Uint64 get_max_payload() =0
Get the maximum payoad. More...
virtual const char* get_peer_address() const =0
Returns the peer's address of the connection. More...
virtual State get_state() const =0
Returns the state of the connection. More...
virtual const char* get_url_path() const =0
Returns the URL path that the WebSocket request is sent to. More...
virtual bool  print( const char* string, bool binary_frame = false) =0
Prints a string to the connection. More...
bool  printf( const char* string, ...)
Prints a string to the connection. More...
virtual void set_data_handler( IWeb_socket_data_handler* handler) =0
Sets a data handler to the WebSocket connection. More...
virtual void set_max_payload( Uint64 bytes) =0
Set the maximum payload that web socket messages can have. More...
virtual void set_state_handler( IWeb_socket_state_handler* handler) =0
Sets a state handler to the WebSocket connection. More...
virtual Difference write( neuraylib::​IBuffer* buffer, bool binary_frame = false) =0
Writes data from a buffer to the connection. More...

Enums

enum mi::​http::​IWeb_socket::State

This class represents different states that a WebSocket can be in.

Enumerator:

WS_STATE_INIT
The initial state.
WS_STATE_CONNECTING
The client has sent a request and awaits a response.
WS_STATE_CONNECTED
A connection has been established.
WS_STATE_CLOSING
The closing handshake has been started.
WS_STATE_CLOSED
The closing handshake has been completed or the or the underlying TCP connection has been closed.
WS_STATE_ERROR
An error has occurred.
WS_STATE_FORCE_32_BIT = 0xffffffffU

Member Functions

virtual IConnection* mi::​http::​IWeb_socket::get_http_connection() [pure virtual]

Returns the HTTP connection associated with this WebSocket connection.

virtual const char* mi::​http::​IWeb_socket::get_local_address() const [pure virtual]

Returns the local address of the connection.

Returns

The local address of the connection.

virtual Uint64 mi::​http::​IWeb_socket::get_max_payload() [pure virtual]

Get the maximum payoad.

Returns

The maximum payload.

virtual const char* mi::​http::​IWeb_socket::get_peer_address() const [pure virtual]

Returns the peer's address of the connection.

Returns

The peer's address of the connection.

virtual State mi::​http::​IWeb_socket::get_state() const [pure virtual]

Returns the state of the connection.

Returns

The state of the WebSocket connection.

virtual const char* mi::​http::​IWeb_socket::get_url_path() const [pure virtual]

Returns the URL path that the WebSocket request is sent to.

Returns

The URL path that the WebSocket request is sent to.

virtual bool mi::​http::​IWeb_socket::print( const char* string, bool binary_frame = false) [pure virtual]

Prints a string to the connection.

Parameters

string
The string to be written.
binary_frame
This flag indicates whether the data will be transmitted as binary frame or as text frame. For example, HTML 5 video data needs to be transmitted as binary frames.

Returns

true , in case of success, and false in case of failure.

bool mi::​http::​IWeb_socket::printf( const char* string, ...)

Prints a string to the connection.

Parameters

string
The string to be written using printf()-like format specifiers, followed by matching arguments. The formatted message is limited to 16383 characters. The string will always be transmitted as text frame (see also print()).

Returns

true , in case of success, and false in case of failure.

virtual void mi::​http::​IWeb_socket::set_data_handler( IWeb_socket_data_handler* handler) [pure virtual]

Sets a data handler to the WebSocket connection. The data handler is called whenever new data arrives at the WebSocket. The data handler is a deferred callback, i.e., if data is available for reading at the WebSocket, the data handler is called after the set_data_handler() method has been executed.

The handler is removed when the connection is closed.

Parameters

handler
The data handler.
virtual void mi::​http::​IWeb_socket::set_max_payload( Uint64 bytes) [pure virtual]

Set the maximum payload that web socket messages can have. Defaults to 2 Gb.

Parameters

bytes
The maximum payload in bytes
virtual void mi::​http::​IWeb_socket::set_state_handler( IWeb_socket_state_handler* handler) [pure virtual]

Sets a state handler to the WebSocket connection. The state handler is called whenever the WebSocket changes its state. The state handler is a deferred callback, i.e., it is called after the set_state_handler() method has been executed.

Note:

When this method is called and the WebSocket is in the state CONNECTED, the state handler is also called back although there is no state change in this case.

The handler is removed when the connection is closed.

Parameters

handler
The data handler.
virtual Difference mi::​http::​IWeb_socket::write( neuraylib::​IBuffer* buffer, bool binary_frame = false) [pure virtual]

Writes data from a buffer to the connection. There is no limit on the buffer size on the sender's side. However, a WebSocket receiver currently limits the size of a receive buffer to 50 000 000 bytes. Thus, applications should keep the size of their transmitted data buffers below this limit. Otherwise, the transmitted data buffers will be truncated.

Parameters

buffer
The buffer containing data to be written to the socket.
binary_frame
This flag indicates whether the data will be transmitted as binary frame or as text frame. For example, HTML 5 video data needs to be transmitted as binary frames.

Returns

The number of bytes written or -1 in case of errors in which case errno contains further information.