imaterial_instance.h File Reference
Description
Scene element Material_instance.
Code Example
imaterial_instance.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_IMATERIAL_INSTANCE_H
#define MI_NEURAYLIB_IMATERIAL_INSTANCE_H
#include <mi/neuraylib/iexpression.h>
#include <mi/neuraylib/ifunction_call.h>
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/imdl_factory.h>
namespace mi {
namespace neuraylib {
class ICompiled_material;
class IMdl_execution_context;
class IMaterial_instance : public
mi::base::Interface_declare<0x037ec156,0x281d,0x466a,0xa1,0x56,0x3e,0xd6,0x83,0xe9,0x5a,0x00,
neuraylib::IScene_element>
{
public:
enum Compilation_options {
DEFAULT_OPTIONS = 0,
CLASS_COMPILATION = 1,
COMPILATION_OPTIONS_FORCE_32_BIT = 0xffffffffU // Undocumented, for alignment only
};
mi_static_assert( sizeof( Compilation_options) == sizeof( mi::Uint32));
virtual ICompiled_material* create_compiled_material(
Uint32 flags,
IMdl_execution_context* context = 0) const = 0;
};
// end group mi_neuray_mdl_elements
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IMATERIAL_INSTANCE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface represents a material instance. More...