neuray API Programmer's Manual

inumber.h File Reference

Description

Numeric types.

Code Example

inumber.h

‎/***************************************************************************************************
 * Copyright 2023 NVIDIA Corporation. All rights reserved.
 **************************************************************************************************/

#ifndef MI_NEURAYLIB_INUMBER_H
#define MI_NEURAYLIB_INUMBER_H

#include <mi/neuraylib/idata.h>

namespace mi {





class INumber :
    public base::Interface_declare<0x07366a82,0x3d0c,0x46e9,0x88,0x0e,0xed,0x65,0xba,0xde,0xef,0x2b,
                                   IData_simple>
{
public:
    virtual void get_value( bool& val) const = 0;

    virtual void set_value( bool val) = 0;

    virtual void get_value( Uint8& val) const = 0;

    virtual void set_value( Uint8 val) = 0;

    virtual void get_value( Uint16& val) const = 0;

    virtual void set_value( Uint16 val) = 0;

    virtual void get_value( Uint32& val) const = 0;

    virtual void set_value( Uint32 val) = 0;

    virtual void get_value( Uint64& val) const = 0;

    virtual void set_value( Uint64 val) = 0;

    virtual void get_value( Sint8& val) const = 0;

    virtual void set_value( Sint8 val) = 0;

    virtual void get_value( Sint16& val) const = 0;

    virtual void set_value( Sint16 val) = 0;

    virtual void get_value( Sint32& val) const = 0;

    virtual void set_value( Sint32 val) = 0;

    virtual void get_value( Sint64& val) const = 0;

    virtual void set_value( Sint64 val) = 0;

    virtual void get_value( Float32& val) const = 0;

    virtual void set_value( Float32 val) = 0;

    virtual void get_value( Float64& val) const = 0;

    virtual void set_value( Float64 val) = 0;

    template<class T>
    T get_value() const
    {
        T value;
        get_value( value);
        return value;
    }
};

class IBoolean :
    public base::Interface_declare<0x121441c4,0xdf23,0x44f7,0xbb,0x34,0xd6,0xa8,0x24,0x66,0x6f,0x84,
                                   INumber>
{
};

class IUint8 :
    public base::Interface_declare<0x1ac0f46d,0x0b99,0x4228,0x82,0x9c,0x7c,0xc7,0x3c,0xe2,0x99,0x4a,
                                   INumber>
{
};

class IUint16 :
    public base::Interface_declare<0x30139db0,0x6539,0x48b3,0x8f,0xe0,0xf8,0x8b,0x74,0x10,0x9d,0x97,
                                   INumber>
{
};

class IUint32 :
    public base::Interface_declare<0x4504ecf0,0x7cb3,0x4396,0xa6,0x78,0xea,0xbe,0xf5,0x48,0x84,0x58,
                                   INumber>
{
};

class IUint64 :
    public base::Interface_declare<0x736a2345,0xd6d7,0x4681,0x80,0xd4,0xaf,0x74,0xf7,0x54,0x39,0x13,
                                   INumber>
{
};

class ISint8 :
    public base::Interface_declare<0x800b88cc,0xe9ac,0x4c47,0x8c,0x5c,0x11,0x8c,0x89,0x79,0x07,0x56,
                                   INumber>
{
};

class ISint16 :
    public base::Interface_declare<0x950c56be,0x37be,0x4be3,0x87,0xe9,0xf2,0x63,0xe4,0xa3,0xbf,0x02,
                                   INumber>
{
};

class ISint32 :
    public base::Interface_declare<0x9a756f1c,0x3733,0x4230,0xa9,0x36,0x2e,0x5b,0x57,0xf3,0x4b,0x09,
                                   INumber>
{
};

class ISint64 :
    public base::Interface_declare<0x9b84869f,0x3ac6,0x4a93,0x93,0x68,0x37,0x45,0x6c,0xd2,0xe3,0x34,
                                   INumber>
{
};

class IFloat32 :
    public base::Interface_declare<0xd12231d8,0x9d61,0x4fa1,0xb6,0xca,0xdc,0x2a,0xb2,0x7e,0x54,0xbd,
                                   INumber>
{
};

class IFloat64 :
    public base::Interface_declare<0xd3a0571b,0x2b7b,0x4c20,0xbf,0xbe,0xbb,0xe0,0xe7,0xa6,0x05,0x08,
                                   INumber>
{
};

class ISize :
    public base::Interface_declare<0xf86edd31,0x01fa,0x4b66,0x8f,0xe2,0x8b,0xc4,0xf6,0x1b,0x16,0xce,
                                   INumber>
{
};

class IDifference :
    public base::Interface_declare<0xfbff3d24,0x06a1,0x4031,0x85,0xd9,0x83,0x94,0xc0,0x6b,0x4d,0xae,
                                   INumber>
{
};
 // end group mi_neuray_simple_types

} // namespace mi

#endif // MI_NEURAYLIB_INUMBER_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...

Classes

class 
This interface represents bool. More...
class 
This interface represents mi::Difference. More...
class 
This interface represents mi::Float32. More...
class 
This interface represents mi::Float64. More...
class 
This interface represents simple numeric types. More...
class 
This interface represents mi::Sint16. More...
class 
This interface represents mi::Sint32. More...
class 
This interface represents mi::Sint64. More...
class 
This interface represents mi::Sint8. More...
class 
This interface represents mi::Size. More...
class 
This interface represents mi::Uint16. More...
class 
This interface represents mi::Uint32. More...
class 
This interface represents mi::Uint64. More...
class 
This interface represents mi::Uint8. More...