idatabase_configuration.h File Reference
Description
API component that provides access to the database configuration.
Code Example
idatabase_configuration.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_IDATABASE_CONFIGURATION_H
#define MI_NEURAYLIB_IDATABASE_CONFIGURATION_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IDatabase_configuration : public
mi::base::Interface_declare<0x8f725100,0xf66c,0x4fa3,0xbf,0x89,0xb5,0xbf,0xea,0x6c,0x4c,0x30>
{
public:
virtual Sint32
set_memory_limits( Size low_water, Size high_water) = 0;
virtual void get_memory_limits( Size* low_water, Size* high_water) const = 0;
virtual Sint32
set_memory_usage_tracking( bool flag) = 0;
virtual bool get_memory_usage_tracking() const = 0;
virtual Sint32
set_disk_swapping( const char* path) = 0;
virtual const char* get_disk_swapping() const = 0;
};
// end group mi_neuray_configuration
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IDATABASE_CONFIGURATION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface is used to query and change the database configuration. More...