isimple_mesh.h File Reference
Description
Scene element On_demand_mesh.
Code Example
isimple_mesh.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_ISIMPLE_MESH_H
#define MI_NEURAYLIB_ISIMPLE_MESH_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
namespace neuraylib {
class ISimple_mesh :
public base::Interface_declare<0xd678b434,0x675f,0x4d55,0x8f,0xed,0x50,0x34,0x1e,0x0b,0xa9,0xf2>
{
public:
virtual Uint32
data_size() const = 0;
virtual const Float32_3_struct* get_points() const = 0;
virtual const Float32_3_struct* get_normals() const = 0;
virtual Uint32
get_texture_dimension( Uint32 texture_space_id) const = 0;
virtual const Float32* get_texture_coordinates( Uint32 texture_space_id) const = 0;
virtual const Float32_3_struct* get_derivatives() const = 0;
virtual Uint32
get_motion_vector_count() const = 0;
virtual const Float32_3_struct* get_motion_vectors() const = 0;
virtual Uint32
triangles_size() const = 0;
virtual const Uint32_3_struct* get_triangles() const = 0;
virtual bool has_unique_material() const = 0;
virtual const Uint32* get_material_indices() const = 0;
virtual Uint32
get_userdata_dimension( Uint32 userdata_id) const = 0;
virtual const Float32* get_userdata( Uint32 userdata_id) const = 0;
virtual const char* get_userdata_name( Uint32 userdata_id) const = 0;
};
// end group mi_neuray_leaf_nodes
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ISIMPLE_MESH_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Interface representing the geometry of on-demand meshes. More...