neuray API Programmer's Manual

Class Members - Variables

Here is a list of all documented class members with links to the class documentation for each member:

M

m_adapt_normal
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_data_offs
mi::neuraylib::Target_value_layout_state
m_df_bsdf_measurement_albedos
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_bsdf_measurement_evaluate
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_bsdf_measurement_isvalid
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_bsdf_measurement_pdf
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_bsdf_measurement_resolution
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_bsdf_measurement_sample
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_evaluate
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_isvalid
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_maximum
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_pdf
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_power
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_df_light_profile_sample
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_id
mi::neuraylib::Identifier_struct< name, Int_type>
m_id1
mi::base::Uuid
mi::base::Uuid_t< id1, id2, id3, id4, id5, id6, id7, id8, id9, id10, id11>
m_id2
mi::base::Uuid
mi::base::Uuid_t< id1, id2, id3, id4, id5, id6, id7, id8, id9, id10, id11>
m_id3
mi::base::Uuid
mi::base::Uuid_t< id1, id2, id3, id4, id5, id6, id7, id8, id9, id10, id11>
m_id4
mi::base::Uuid
mi::base::Uuid_t< id1, id2, id3, id4, id5, id6, id7, id8, id9, id10, id11>
m_scene_data_isvalid
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_color
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_deriv_color
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_deriv_float
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_deriv_float2
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_deriv_float3
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_deriv_float4
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_float
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_float2
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_float3
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_float4
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_float4x4
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_int
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_int2
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_int3
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_scene_data_lookup_int4
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_state_offs
mi::neuraylib::Target_value_layout_state
m_tex_frame
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float3_2d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float3_3d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float3_cube
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float4_2d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float4_3d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_lookup_float4_cube
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_resolution_2d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_resolution_3d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_texel_float4_2d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_texel_float4_3d
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
m_tex_texture_isvalid
mi::neuraylib::Texture_handler_vtable_impl< with_derivatives>
max
mi::math::Bbox_struct< T, DIM>
mi::math::Bbox< T, DIM>
message_id
mi::base::Message_details
meters_per_scene_unit
mi::neuraylib::Shading_state_material_impl< with_derivatives>
min
mi::math::Bbox_struct< T, DIM>
mi::math::Bbox< T, DIM>

X

x
mi::math::Vector_struct< T, 1>
mi::math::Vector_struct< T, 2>
mi::math::Vector_struct< T, 4>
mi::math::Vector_struct< T, 3>
xw
mi::math::Matrix_struct< T, 4, 4>
mi::math::Matrix_struct< T, 1, 4>
mi::math::Matrix_struct< T, 2, 4>
mi::math::Matrix_struct< T, 3, 4>
xx
mi::math::Matrix_struct< T, 4, 2>
mi::math::Matrix_struct< T, 1, 3>
mi::math::Matrix_struct< T, 1, 1>
mi::math::Matrix_struct< T, 2, 3>
mi::math::Matrix_struct< T, 3, 3>
mi::math::Matrix_struct< T, 2, 1>
mi::math::Matrix_struct< T, 4, 3>
mi::math::Matrix_struct< T, 1, 4>
mi::math::Matrix_struct< T, 3, 1>
mi::math::Matrix_struct< T, 2, 4>
mi::math::Matrix_struct< T, 3, 4>
mi::math::Matrix_struct< T, 4, 1>
mi::math::Matrix_struct< T, 4, 4>
mi::math::Matrix_struct< T, 1, 2>
mi::math::Matrix_struct< T, 2, 2>
mi::math::Matrix_struct< T, 3, 2>
xy
mi::math::Matrix_struct< T, 3, 2>
mi::math::Matrix_struct< T, 4, 3>
mi::math::Matrix_struct< T, 1, 4>
mi::math::Matrix_struct< T, 2, 4>
mi::math::Matrix_struct< T, 3, 4>
mi::math::Matrix_struct< T, 4, 4>
mi::math::Matrix_struct< T, 1, 3>
mi::math::Matrix_struct< T, 4, 2>
mi::math::Matrix_struct< T, 3, 3>
mi::math::Matrix_struct< T, 1, 2>
mi::math::Matrix_struct< T, 2, 2>
mi::math::Matrix_struct< T, 2, 3>
xz
mi::math::Matrix_struct< T, 1, 3>
mi::math::Matrix_struct< T, 1, 4>
mi::math::Matrix_struct< T, 3, 4>
mi::math::Matrix_struct< T, 2, 3>
mi::math::Matrix_struct< T, 2, 4>
mi::math::Matrix_struct< T, 4, 3>
mi::math::Matrix_struct< T, 4, 4>
mi::math::Matrix_struct< T, 3, 3>