isection_object.h File Reference
Description
Scene element Section object.
Code Example
isection_object.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_ISECTION_OBJECT_H
#define MI_NEURAYLIB_ISECTION_OBJECT_H
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
namespace neuraylib {
class ISection_object :
public base::Interface_declare<0xa89f8533,0x0896,0x4aa5,0xaf,0xb4,0x6e,0xf9,0xfb,0x50,0xc3,0xb0,
neuraylib::IScene_element>
{
public:
virtual bool get_clip_light() const = 0;
virtual void set_clip_light( bool flag) = 0;
virtual Color_struct
get_cap_color() const = 0;
virtual void set_cap_color(const Color_struct&) = 0;
};
// end group mi_neuray_misc
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ISECTION_OBJECT_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Section objects are used to cull parts of the scene. More...