neuray API Programmer's Manual

itile.h File Reference

Description

Abstract interface for tiles.

Code Example

itile.h

‎/***************************************************************************************************
 * Copyright 2023 NVIDIA Corporation. All rights reserved.
 **************************************************************************************************/

#ifndef MI_NEURAYLIB_ITILE_H
#define MI_NEURAYLIB_ITILE_H

#include <mi/base/interface_declare.h>

namespace mi {

namespace neuraylib {












class ITile : public
    mi::base::Interface_declare<0x0f0a0181,0x7640,0x4f60,0x9d,0xa7,0xb0,0xa0,0x09,0x17,0x1a,0xec>
{
public:
    virtual void get_pixel(
        Uint32 x_offset,
        Uint32 y_offset,
        Float32* floats) const = 0;

    virtual void set_pixel(
        Uint32 x_offset,
        Uint32 y_offset,
        const Float32* floats) = 0;

    virtual const char* get_type() const = 0;

    virtual Uint32 
               get_resolution_x() const = 0;

    virtual Uint32 
               get_resolution_y() const = 0;

    virtual const void* get_data() const = 0;

    virtual void* get_data() = 0;
};
 // end group mi_neuray_rendering

} // namespace neuraylib

} // namespace mi

#endif // MI_NEURAYLIB_ITILE_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
namespace 
Namespace for the neuray API. More...

Classes

class 
Abstract interface for a tile. More...