iplugin_configuration.h File Reference
Description
API component for plugin related settings.
Code Example
iplugin_configuration.h
/***************************************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
**************************************************************************************************/
#ifndef MI_NEURAYLIB_IPLUGIN_CONFIGURATION_H
#define MI_NEURAYLIB_IPLUGIN_CONFIGURATION_H
#include <mi/base/plugin.h>
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IPlugin_configuration : public
mi::base::Interface_declare<0x11285c46,0x9791,0x498d,0xbd,0xfe,0x8f,0x51,0x84,0x81,0x98,0xd4>
{
public:
virtual Sint32
load_plugin_library( const char* path) = 0;
virtual Sint32
load_plugins_from_directory( const char* path) = 0;
virtual Size
get_plugin_length() const = 0;
virtual base::IPlugin_descriptor* get_plugin_descriptor( Size index) const = 0;
};
// end group mi_neuray_configuration
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IPLUGIN_CONFIGURATION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface is used to load plugins and to query information about loaded plugins. More...