Texture Class Reference
[Elements]
Description
Represents a texture.
Constructor
Functions
- varying as( String type_name)
- Upcasts an element to a specific element type. More...
- the copy( String name, Number privacy_level)
- Make a copy of this element in the database. More...
- create( String element_type, Number privacy_level)
- Creates a scene element called name. More...
- delete()
- Remove this element from the database.
- bool exists( String element_type)
- Returns whether the element exists or not. More...
- localize( Number privacy_level)
- Localizes this element. More...
- varying property_get( String cache, String command, String element_name_arg, Function as_a)
- Retrieves and caches a property of an element. More...
- property_set( String cache, String command, String element_name_arg, String value_arg_name, varying value, Function from_a)
- Sets and caches a property of an element. More...
Properties
- Attributes attributes
- The attributes associated with this element.
- String compression
- The compression type to use when storing the texture on the GPU. More...
- bool exists
- Returns whether the texture exists or not. More...
- Number gamma
- The gamma value used by the texture. More...
- Image image
- The image used by this texture. More...
- String name
- The name of the element. More...
- String selector
- The selector used by the texture, null indicates no selector.
- String type_name
- The type name of the element. More...
- Volume volume
- The volume used by this texture. More...
Constructor
- Texture( String name, bool create, Number privacy_level)
-
Parameters
- name
- The name of the texture
- create
- if true then create the texture, otherwise it is assumed it already exists.
- privacy_level
- if create is true then the privacy level to create the image at. Defaults to privacy level of the current scope.
Functions
- varying Texture.as( String type_name)
-
Upcasts an element to a specific element type. If this element is not of the given type then undefined is returned. If type_name does not have a matching element implementation an error is thrown. Note that this is not strictly an upcast but will return a new instance of the specific class representing type_name.
Parameters
- type_name
- the element type name to convert to.
Returns
the specific Element implementation for this element.
- the Texture.copy( String name, Number privacy_level)
-
Make a copy of this element in the database.
Parameters
- name
- The name of the new element to copy to.
- privacy_level
- The privacy level to which the element will be copied. Defaults to the privacy level of the current scope.
Returns
copied element
- Texture.create( String element_type, Number privacy_level)
-
Creates a scene element called name. Throws on error.
Parameters
- element_type
- the type of element to create
- privacy_level
- The privacy level to create the element at. Defaults to the privacy level of the current scope.
- Texture.delete()
-
Remove this element from the database.
- bool Texture.exists( String element_type)
-
Returns whether the element exists or not.
Note:element_type of 'Scene' is not supported. To test if a Scene exists use this.as('Scene') !== undefined
Parameters
- element_type
- if provided then the element must also be of this type.
- Texture.localize( Number privacy_level)
-
Localizes this element.
Parameters
- privacy_level
- The privacy level to which the element will be localized. Defaults to the privacy level of the current scope.
- varying Texture.property_get( String cache, String command, String element_name_arg, Function as_a)
-
Retrieves and caches a property of an element. The value of the property must be retrievable via a command that takes a single argument which is the name of the element to retrieve the property from. The name of this Element is used. If the returned property is another named scene Element then the element's constructor can be provided to return the element itself rather than it's name. On error this will return undefined.
Parameters
- cache
- name of the property to cache the result to
- command
- name of the RS command to get the property value
- element_name_arg
- name of the command argument to use for the element name
- as_a
- if the property being retrieved is an RS Element then the element constructor should be passed in here. The result of the command is assumed to be the element name and this is used to create an Element instance to return rather than the name of the element. Use undefined if the retrieved value is not an element.
Returns
the property value if it exists or undefined
- Texture.property_set( String cache, String command, String element_name_arg, String value_arg_name, varying value, Function from_a)
-
Sets and caches a property of an element. The value of the property must be set via a command that takes two arguments, one being the name of the element to set and the other being the property's value. The names of these arguments are passed in. If the property is another named scene Element then the element's constructor can be provided and value can either be the element itself or it's name. Will throw on error.
Parameters
- cache
- name of the property to cache the result to
- command
- name of the RS command to set the property value
- element_name_arg
- name of the command argument to use for the element name
- value_arg_name
- name of the value argument to use for the value
- value
- the value to set
- from_a
- if the property being set is a RealityServer Element then the element constructor should be passed in here. value can then either be the name of the scene element or the Element itself. If value is a name then an Element is constructed and cache rather than the name itself. Use undefined if the value does not represent an Element .
Properties
- Attributes Texture.attributes
-
The attributes associated with this element.
- String Texture.compression
-
The compression type to use when storing the texture on the GPU. Valid string values are:
-
none
-
medium
-
high
-
- bool Texture.exists
-
Returns whether the texture exists or not. This test is type checked.
- Number Texture.gamma
-
The gamma value used by the texture. Defaults to the gamma of the underlying image or can be set explicitly.
- Image Texture.image
- String Texture.name
-
The name of the element. Read only.
- String Texture.selector
-
The selector used by the texture, null indicates no selector.
- String Texture.type_name
-
The type name of the element. If the element does not exists returns undefined. Read only.
Note:For a Scene element this will return 'Attribute_container', not 'Scene'.
- Volume Texture.volume
-
The volume used by this texture. Can be set to a String (the name of the Volume to use) or a Volume.