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mi::math::Spectrum Class Reference

Spectrum with floating point elements and operations. More...

#include <spectrum.h>

Inheritance diagram for mi::math::Spectrum:

Public Types

typedef Spectrum_struct Pod_type
 POD class corresponding to this spectrum. More...
 
typedef Spectrum_struct storage_type
 Storage class used by this spectrum. More...
 
typedef Float32 value_type
 Element type. More...
 
typedef Size size_type
 Size type, unsigned. More...
 
typedef Difference difference_type
 Difference type, signed. More...
 
typedef Float32pointer
 Mutable pointer to element. More...
 
typedef const Float32const_pointer
 Const pointer to element. More...
 
typedef Float32reference
 Mutable reference to element. More...
 
typedef const Float32const_reference
 Const reference to element. More...
 

Public Member Functions

Float32begin ()
 Returns the pointer to the first spectrum element. More...
 
const Float32begin () const
 Returns the pointer to the first spectrum element. More...
 
Float32end ()
 Returns the past-the-end pointer. More...
 
const Float32end () const
 Returns the past-the-end pointer. More...
 
 Spectrum ()
 The default constructor leaves the spectrum elements uninitialized. More...
 
 Spectrum (const Spectrum &s)=default
 Default copy constructor. More...
 
Spectrumoperator= (const Spectrum &s)=default
 Default assignment operator. More...
 
 Spectrum (const Spectrum_struct &s)
 Constructor from underlying storage type. More...
 
 Spectrum (const Float32 s)
 Constructor initializes all vector elements to the value s. More...
 
 Spectrum (Float32 nr, Float32 ng, Float32 nb)
 Constructor initializes (r,g,b) from (nr,ng,nb). More...
 
 Spectrum (const Vector< Float32, 3 > &v3)
 Conversion from Vector<Float32,3>. More...
 
 Spectrum (const Vector< Float32, 4 > &v4)
 Conversion from Vector<Float32,4>. More...
 
 Spectrum (const Color &col)
 Conversion from Color. More...
 
Vector< Float32, 3 > to_vector3 () const
 Conversion to Vector<Float32,3>. More...
 
Vector< Float32, 4 > to_vector4 () const
 Conversion to Vector<Float32,4>. More...
 
MI_HOST_DEVICE_INLINE const Float32operator[] (Size i) const
 Accesses the i-th spectrum element, 0 <= i < 3. More...
 
MI_HOST_DEVICE_INLINE Float32operator[] (Size i)
 Accesses the i-th spectrum element, 0 <= i < 3. More...
 
Float32 get (Size i) const
 Returns the i-th spectrum element, 0 <= i < 3. More...
 
void set (Size i, Float32 value)
 Sets the i-th spectrum element to value, 0 <= i < 3. More...
 
bool is_black () const
 Returns true if the spectrum is black ignoring the alpha value. More...
 
Float32 linear_intensity () const
 Returns the intensity of the RGB components, equally weighted. More...
 

Static Public Member Functions

static Size size ()
 Constant size of the spectrum. More...
 
static Size max_size ()
 Constant maximum size of the spectrum. More...
 

Public Attributes

Float32 c [3]
 Three color bands. More...
 

Static Public Attributes

static const Size SIZE = 3
 Constant size of the spectrum. More...
 

Detailed Description

Spectrum with floating point elements and operations.

Note
This class will most likely change in the future, since currently it uses only three components. Therefore it behaves almost identical to the Color class, apart from the missing alpha component. Future implementations will probably contain a lot more bands or might have a completely different internal structure.

The spectrum class is a model of the STL container concept. It provides random access to its elements and corresponding random access iterators.

See also
For the free functions and operators available for spectra see Spectrum Class.
Include File:
#include <mi/math/spectrum.h>