texture_blit_decals
Renders multiple decal textures on top of a background texture. Decal textures are rendered in array order and may have transformations specified. The resulting image is written to the target texture.
arguments
- "decals" : Decal_placement[]
An array of decals that will be placed on top of the source texture and written to the target texture. Decals are drawn in array order.
- "source_texture_name" : String
The source texture element that decals will be applied on top of.
- "target_texture_name" : String
The target texture element that the final image will be written to.