render_loop_execute

Executes commands between the current and next render loop call. Scheduling commands to execute between renders eliminates the possibility of transaction overlaps which can cause scene changes to not be applied. Note that command execution is asynchronous and results are not immediately available. You need to supply an id and poll using render_loop_get_execute_results to retrieve results.Commands are executed in the scope that the render loop is running in unless explicitly changed by adding a 'use_scope' command to the command list. The user scope, if any, will be the user scope that was active when the render loop started.

References:

arguments

return value

Void

groups