material_attach_normalmap_texture_to_argument

Attaches a texture element representing a tangent space normal map to the argument of a material. This command constructs all nesessary MDL functions needed for this and connects them together. This command assumes object UV coordinates rather than projections will be used. Returns a list of the elements created in the database and the unique id used for naming.

arguments

return value

Map

The list of the elements created in the database and the unique id used for naming.

groups