compositor_prepare_composite
Sets up all nesessary pre-generated data and scene elements to perform compositing operations but does not do any actual compositing. Expects your composite to already be created using the composite_render_components command and stored on disk or in the database.
arguments
- "composite_name" : String
Name to identify the composite which has previously been computed. The composite must either exist on disk or be already in the database.
- "directory_name" : String (default: "composites")
Specifies the path relative to content_root where the composite data will be loaded from disk.
- "resolution" : Uint32<2> (default: Map(
- x: 512
- y: 512
Default resolution of the output image. Can be changed during compositing.
- "samples" : Sint32 (default: 8)
Number of iterations to render. Increasing this can help with texture filtering in some cases when using textured tints. Can be changed during compositing.
- "storage_scope" : String (default: null)
If provided the textures, images and attribute container containing the composite information will be read from this scope instead of the scope the command is run in.
return value
MapThe prepared composite data stored in the database.